
The alternative obvious use is to slap it on soldiers you're putting into heavy armors, and for that purpose it's. As-is, by the time you can get your first Plated Vest enemy damage tends to have pulled too far ahead for 1 point of Armor to be significant. If it was possible to acquire it as a near-beginning-of-game option, that 1 point of Armor would be shaving off a significant fraction of incoming damage. The Plated Vest is in an awkward position thanks to the need to Autopsy an ADVENT Shieldbearer to be allowed to start rolling for it. a bit disappointing, as we'll see.Ī direct, general improvement over the Nanoscale Vest. In any event, this is the only change War of the Chosen makes to Vests, which is. It's just a bug that's probably never going to be fixed. It will also cause the interface to inexplicably claim +1 is being applied to other listed numerical values, but no, the Plated Vest doesn't gain bonus Armor out of it. In War of the Chosen, Autopsying a Purifier will, completely for free, cause all Vest Items to provide 1 more HP. Well, assuming you don't build Nanoscale Vests, then abandon them completely before you ever unlock Experimental Armor. The Experimental Vests are all strictly superior to the Nanoscale Vest you can build directly early in the game, so if you're someone who routinely finds yourself equipping Nanoscale Vests you really ought to invest in at least one or two Experimental Armor Projects so you can get a free-for-the-soldier improvement over what you're already doing. (That is, you can't equip a Plated Vest and a Stasis Vest on the same soldier at the same time Hellweave and Nanoscale Vests count even though they're not Experimental Armor results) All vests provide at least 1 HP, with the Experimental ones having additional effects that set them apart from each other. Everything it produces is a 'vest' Item, eating an Item slot and incompatible with all other Vest types. Like Experimental Ammo and Experimental Grenade, it just costs 1 Elerium Core to get started, no other resources necessary, though it takes slightly longer to build with a base of 12 days of production, 6 with an Engineer assigned. To the creator of the Patrol Cap mesh, unfortunetly I counld't find your name.Experimental Armor is the first Experimental Project that isn't available right out the gate, requiring you complete the ADVENT Shieldbearer Autopsy to unlock. Bitritean and Nirrti's: Military Camouflage Patterns: Please if you don't have capnbubs mod, go get it dude/dudet! He may be a creepy little cat but he can 3d model like hell! Support the feller.
#Xcom 2 armor mod#
You can mix and match my parts with any other mod or vanilla items, careful with the full unlock cosmetic mods as my mod has vanilla support to add its own armors to the other armor sets.

+2 Helmet Variants with complete black look no matter what camo you have. +2 Leg variants with the camo moved to the cloth area of the armor and removed from the kevlar. +3 Arm variants with the camo moved to the cloth area of the armor and removed from the kevlar. +2 body armor variants with no camo on the kevlar. The Mod adds the following items as of v1: The Mod adds the following items as of v2: +Helmet textures now resemble Advance Warfare Marines. Full comsetic mod unlocks might make it look like there are duplicates of my parts. These are all pieces and they do not overide any classes. +Major feature, added my items to the warden and predator armors. The Mod adds the following items as of v3:
#Xcom 2 armor skin#
+Problaby fixed the bug where skin disapears. +2 Kevlar Torsos(Vanilla reskins) Though they still have yet to be added to the the plated and powered sets. +Patrol Cap(New Asset) Male variant, yet to make female. The Mod adds the following items as of v3 19FEB16: Marine Corps or other militaries of the world. I made many variants of the vanilla armors with the camo re-arranged to positions more common in the U.S.

I made this because I felt that the camo was oddly placed and i could't achieve the feel i wanted out of my troops.

This mod adds armor parts with different camo locations and custom items.
